Q: The main character seems to have some of Guts' traits. RELATED: Soulslike Mortal Shell Reveals Virtuous Cycle DLC The whole Souls series has been a huge inspiration, but we took more from games such as Titan Souls and Furi, and our favorite books, Mangas, and movies. It felt like a tiny revolution in the gaming world, and it truly spawned its own genre of games over the years. Q: What were the sources of inspiration for your work?Ĭostantini: I don’t think any game has had as big an impact on me as Demon's Souls. It turned out to be pretty hard nonetheless. Making games is a massive endeavor and we thought making a single-player boss rush would have been an "OK" challenge. We decided to throw in things from all the different games we have played so far, from MMOs to Action RPGs, to Retro games. John and I were both going to University and decided we would start something that we could use to play and learn at the same time without getting bored. Q: Why did you choose Eldest Souls, specifically, as your first game?īarsotti: Eldest Souls started as a student project. I believe we’ve been beyond lucky to have the chance to work on something we loved so much as our first job in the industry. Soon after we found a publisher, and were able to pause our studies and go at it full-time. Q: What is the story behind how Eldest Souls came to be?Ĭostantini: Originally, we thought the game would just be a passion project while we finished our studies, so we simply sat down and asked ourselves: "What would be our dream game to work on?" Eventually, the game grew into a demo, and had such a positive and enthusiastic response at various events, that we decided to work harder on it. "Eldest" was a reference to the plot of the game, and for the "Souls," we wanted to obviously attract the Soulslike audience, since we are big fans of the Souls series and the Soulslikes that have come out so far, and thought our game would strike a similar chord. " Elden Ring" was not yet announced when we settled on a name, so we thought "Eldest" would be different enough from the Demon's Souls/ Dark Souls series. Q: Why did you choose Eldest Souls as the game's title?īarsotti: As we mentioned above, there isn’t an in-depth explanation, except "we thought it sounded cool." I think we had a couple of variations that sounded cooler to us but didn’t make too much sense in English, so we stuck with Eldest Souls. I believe we played a lot and I remember thinking it would be cool to have the animated logo in the middle of a battlefield with fallen soldiers and just one torn flag standing. We came up with the name thanks to World of Warcraft. From what I remember, most of them didn’t sound good in English. We sketched some logos and names on a piece of paper and Fallen Flag Studio is what stood out to us. One day, we decided it might have been cool to make games for a living. Q: What is the origin of Fallen Flag Studio? Why the name Fallen Flag?īarsotti: John and I went to high school together, and most of the time we were pretty bored during lectures. RELATED: Comparing Hollow Knight's Gruz Mother to Silksong's Moss Mother Fallen Flag Studio Interview Both the email transcript and the demo transcript have been edited for brevity and clarity. Plus, there's an incredibly deep build customization system in the game that will please RPG and MMO fans alike. There's a certain allure to Eldest Souls for all Soulslike fans and players who look for challenging games, and Fallen Flag Studio is happy to deliver just that. Game Rant spoke to Francesco Barsotti and Jonathan Costantini over email about Eldest Souls, which makes up the first portion of this interview the second part is the transcript from the hands-on gameplay demo with the developers. The game is a pixel art boss rush inspired by games the caliber of Dark Souls, Demon's Souls, and more within the Soulslike family. Eldest Souls is a new game coming towards the end of July, developed by Fallen Flag Studio.
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